In the second dungeon I kept being killed before I had the chance to move, and I felt like I hadn’t had enough time to build up my team before that point. Honestly, I got pretty annoyed at some of these as I felt that some of the battles were really poorly weighted. Sometimes you can avoid these, but mostly you’ve got to face them head on. You encounter these blob things called ‘Noises’, which don’t indicate what monster combo you’ll find once combat commences. The difficulty level increases quite significantly from boss to boss, encouraging you to level up in the mid-dungeon levels and elsewhere. Otherwise, the combat is enjoyable and often challenging. This might highlight the backgrounds more, but it disrupts the smooth flow of the gameplay and is something I’d love them to patch. It’s like they’ve anchored the camera to the room rather than your character, Ulan, so many times you’ll find yourself almost out of frame and unable to see where you’re going. When moving quickly across a large room, or jumping between vertical platforms, the camera struggles to keep up. I genuinely enjoyed the dungeons, but I did feel at times that more consideration was given to their aesthetics than playability. With complicated maps, well-designed puzzles, and multiple bosses per dungeon that are really quite challenging at times. The thing that really took me by surprise with this game was that it’s actually secretly a dungeon crawler. Their design was quite pretty, but there was more animation in the boobs than anywhere else, which is a plus point for some players, but wasn’t for me. All of your units fit neatly into the JRPG mold and nothing about them was particularly standout. I didn’t feel like I connected with any of them, and their one-liners got old really quickly. Some hinted at much more of their previous lives than others, and some were pretty tragic, but I liked the characterisation that they added.Įlsewhere the characters were a little lacking. Something I really liked about the inevitable death thing was that the game was interspersed with little flashbacks to what the character’s lives were like before Demigod-hood. Suffice to say that the bad guys are trying to destroy the current system that keeps the world at peace, as per usual, and the bad guys are racing to get the magic macguffins that you need to get first.īasically, you and your group of merry fighters have to save the world before your inevitable demise. During that time they must use their powers for the good of the world. These Fateful Eight are given special powers, but in exchange for being chosen, they are only given three years to live. Every generation has eight warriors that are elevated to Demigods. The basic premise is this: the world is stable, its many creatures live in peace because they eat the ‘Harmelons’ as ordered by the gods.
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